Tag Archive: particle


Particle fun - 1

So it seems that my PC is down again. Having 2 operation systems was causing conflicts for the last couple of days and it finally broke down on me.

Anyhow, for the time being i can’t do any heavy stuff so i decided to have fun with particles on a laptop.
Fully driven by expressions no field used.

This one is nCloth test with no debris fx..

Tornado previs method 1

In the previous blog post, I talked about creating circular motion.

Here is my test. I basically created a circle that emits particles, and have added more expressions to get the shape and motion.
However, with this method it may be difficult to adjust/animate the shape if a director wants a tornado shape at a chosen frame.

tornado1

Circular motion

x[sin(time)] x z[cos(time)]

sin(time) in x multiplied by cos(time) in z will give a circular motion in 3D.
This technique can be very useful for making a tornado type of fx to get the circular motion.

sincos


vector $pos = particleShape1.position;
float $timeOffset = (time/3 + particleShape1.particleId);
float $radiusIncrement = linstep(0,12,particleShape1.age);
particleShape1.position = <<4*$radiusIncrement*sin($timeOffset),$pos.y+.1,4*$radiusIncrement*cos($timeOffset)>>;

sincos2

Fireworks playblast

This is a playblast of fireworks I created for fun. I really want to make a realistic fireworks and composite with a live action plate some time.

yay12

I’m already bored. I might do another fx next other than coding! :>

Text dissipation test

I used roughly 50000 particles to achieve this effect.

Text disappears like smoke from Daisuke Maki on Vimeo.

Waterfall WIP

waterfall

This is the wallfall I attempted a while ago.. I will keep working on it. This one was rendered in hardware and with no self-shadowing. 160000 particles.. took about 6 hours to render.

WordPress engined.